Thunderstep dnd 5e. Getting out of a grapple is easier than getting out of the Bands and thus I do not think the argument holds up that because you can escape one, you should be able to. Thunderstep dnd 5e

 
 Getting out of a grapple is easier than getting out of the Bands and thus I do not think the argument holds up that because you can escape one, you should be able toThunderstep dnd 5e  It was possible to take objects or a nearby willing creature along, provided the creature was willing and that

This is fairly simple since you usually only need to move one creature or the other 5 or 10 feet depending on the grappler’s reach. School. Components: V, S, M (a playing card depicting a rogue) Duration: Instantaneous. The common usage of teleport is "instant travel. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away. More details on the Scroll of Thunder Step can be found at. You call forth spirits to protect you. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. On a failed save, the creature takes 1d6 thunder damage. Also, the Bands are a magic item that restrict you much more than a grappler normally can. Follow asked Nov 20, 2020 at 14:32. Distant spell cannot be applied to burning hands. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Why not just relentless hex eleportmisty step in, then thunderstep out. Spellwrought Tattoo Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. this is because the thunder step spell says near the end: You can bring along objects as long as their weight doesn’t exceed what you can carry. I'd not suggest a sane DM run these spells this way, but the most literal interpretation of the spells does infact go with what I'm saying. Usable By: Sorcerer, Warlock, Wizard. Antagonize (UA) Source: Unearthed Arcana 85 - Wonders of the Multiverse. ago. Duration: Concentration, up to 1 minute. Potential problem. Though there aren't exactly other spells to compare to, we can look at what you've done. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. queenmadd • 4 yr. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. You teleport yourself from your current location to any other spot within range. This gives a +2 bonus to the target’s AC and a +2 bonus to dexterity saves when resolving attacks from that attacker. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. There are no exceptions being made here, though. No reason you need magical protection to handle them, they were a common item. On a successful save, the creature takes half as much damage and isn't pushed. The chosen space must be on a surface or in a liquid that can support. Thunder Step Source: Xanathar's Guide to Everything 3rd-level conjuration Casting Time: 1 action Range: 90 ft Components: V Duration: Instantaneous You teleport yourself to an. Sorcerer 3. Storm sphere or polymorph are the big hitters that require concentration. When you're each on the ground that's not “pushing”, that's “throwing”, and the ability to push someone doesn't grant the ability to throw them upwards. The thunderstep spell will allow you to get your ally out of a grapple as long as they are within 5 feet from you. It can be found on page 168 of Xanathar's Guide to Everything . If the spell you attempt to counter is of 3rd level or lower, it fails automatically. You conjure up a wave of water that crashes down on an area within range. If you buy something through our links, we may earn a commission at no extra cost to you. Nearly nothing is beyond the Wizard’s ability, with the possible exception of healing (and even then, options like Vampiric Touch and Life Transference exist). Getting out of a grapple is easier than getting out of the Bands and thus I do not think the argument holds up that because you can escape one, you should be able to. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. Each creature other than you within 5 feet of you must make a Constitution saving throw. And, where you end up has to be 1. In addition, the second and third sentences of the description are replaced by this sentence: “Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. The Antimagic Field is like an aura - it's centred on the caster and follows them. field158 field158. What is Misty Step 5e Spell? It is a type of short-distance Teleport spell that opens a handy portal in the fabric of space and allows you to use it as a way out of danger. Make a ranged weapon attack with the stone, treating it as an improvised weapon. Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. Until this grapple ends, the target is restrained, and the crocodile can't bite. Draconic Ancestry explicitly tells you the damage type "associated with each dragon type [which] is used by features you gain later . . The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. No, because an unconscious person is neither an object, nor willing. Thunderstep, a 3rd level spell, allows you and one other ally, to teleport up to 90'. r/DnD • [OC] (Mod Approved) Giveaway+! We give away a hardcover copy of Crown of the Oathbreaker and two PDFs, and for every 3000 comments, we add an extra hardcover and two pdfs. Thunder Step 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous Casters: Sorcerer, Warlock, Wizard. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. There are three types of cover: half cover, three-quarters cover, and full cover. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Each creature in a 15-foot cube originating from you must make a Constitution saving throw. "Thunderclap (p. Thunderstep spell: You teleport yourself to an unoccupied space you can see within range. $egingroup$ One thing I haven't seen someone mention is feats. You teleport yourself to an unoccupied space you can see within range. Let's blow this up! This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. TheCrystalRose • 4 yr. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicThunder Step. Thunder Step: Step Right Up. Small creatures can also move through the spaces of large enemies which is super useful for positioning. Note that it also deals damage around you as you leave, so have any companions not brought along. You have advantage on Performance checks you make while playing this instrument, and can. Duration: Instantaneous. However, the thirsting blade invocation gives you an additional attack with your pact weapon IF you take the attack action. As an action, you can throw this stone up to 20 feet, shattering it on impact. #9 Nov 6, 2019. Let's blow this up! This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. Warlock 3. Answer (1 of 4): > Dungeons and Dragons: My Warlock will be 8th Level soon. visible from your current place (willing creatures body/location) AND 2. "My friend is going to teleport us all somewhere safer. Thunder Step Spell Guide for 5th Edition. Dimension Door only wins if you also have Quicken. Ice Storm PHB: This spell is terrible. Each creature in the line must make a Dexterity saving throw. 2) Cast Hunger of Hadar under the enemy. You have made a pact with one of the rarest kinds of genie, a noble genie. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300. When you gain Elemental Affinity, lightning is the damage type. Each creature in the line must make a Dexterity saving throw. Teleportation. dnd-5e; spellcasting; Share. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. Spirit Guardians. To further the absurdity, by RAW, misty step cannot carry objects at all, so you arrive at your destination naked, leaving your equipment behind. You magically twist space around another creature you can see within range. So, it only makes sense to have different types of damage representing those differences. Each creature in the line must make a Dexterity saving throw. and leave a damaging blast in your wake I'd say the scaling works well here. CryptoAs someone of the Paladin persuasion- Misty Step is also a combat powerhouse. 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. The different types of damage in 5e separate the sources of damage. If you’re invisible, you can’t do that. If you are good or neutral, their spectral form appears angelic or fey (your choice). . At Higher Levels. Hiding behind stuff isn't fluff, it's pretty hard codified, and a characters height and weight are important facets just like its size class. Damage/Effect. Unofficial Description: You teleport within range, causing thunder damage to creatures near where. Thunderstep is awesome for a Storm Sorcerer, but probably a lot less useful for a run of the mill Wizard. "Speed" is a resource you expend to change your position and "movement" is the act of doing this. You've removed the ability to carry extra objects and also move a creature with yourself, this removed a rather strong utility option for the spell, and to compensate for this you've only changed the average damage by +3 (actually less. A wave of thunderous force sweeps out from you. Misty Step has a range of "Self" (PHB pg. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Available For:. r/DnD • [OC] (Mod Approved) Giveaway+! We give away a hardcover copy of Crown of the Oathbreaker and two PDFs, and for every 3000 comments, we add an extra hardcover and two pdfs. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. A comprehensive list of all official spells for Fifth Edition. A wave of thunderous force sweeps out from you. Hiding and shooting with a light crossbow is going equal about 95% of the damage of dual wielding shortswords over time and can be setup that you remain hidden whenever it is not your turn (and conveniently 50+ feet away from the badguy). Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Yourself. 200. Conjuration School. Melee Weapon Attack: +4 to hit, reach 5 ft. Here’s the down-low on Thunder and Lightning damage in Dungeons & Dragons Fifth Edition. 203). You alter time around up to six creatures of your choice in a 40-foot cube within range. There is no velocity in D&D 5e and therefore no acceleration, momentum or kinetic energy. You teleport up to 60 feet to an unoccupied space you can see. Lose concentration in midair, and you're. MANTICORE 5e stats – giant beasts with the bodies of lions, the wings of a dragon, the head of a man; MARID (Water Genie) – 5e stats; MARILITH – 5e STATS; MARUT – 5e stats; MASTIFF 5e stats – prized by humanoids for their loyalty and keen senses; Math Mathonwy – Celtic Avatar for D&D 5e; Math Mathonwy – God and Clerics for D&D 5eMake a baddie use a custom spell or the likes if you want to add some added mechanics to a fight. " (PHB p. Wizard 3. If you have it, this is a great candidate for Extended Spell. Range: 30 feet. Components: V. Wizards have arguably the best spell list in the game, capable of addressing nearly any situation with a single spell. Spell: Thunder Step (5e) Guide for d&d 5th edition. your skin. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. I like grappling but it's fairly niche in 5e so that's not a big weakness. 260). Challenge 2 (450 XP) Proficiency Bonus +2. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. Range: 90 feet. You arrive at exactly the spot desired. You can take the magic initiate feat and choose either wizard or sorcerer depending on your ability scores, then you can get witch bolt, chaos bolt (somewhat unreliable as lightning and. August 7, 2022. DND 5e is good because it's relatively simple And before people respond with the "Um, actually"s, please note the "relatively" part of that. , one creature. Utility. Each creature in that area must make a Dexterity saving throw. Thunder Step 5e. 168. You teleport yourself to an unoccupied space you can see within range. Then it works. Pathfinder 2's looks interesting, but I don't think it actually fixes anything, it just is more specific and complicated. Lightning Bolt. r/dndnext • What could/should DND 5e have done better? r/dndnext. Some are found in dungeons, whereas others might be bought. The duration of this spell is instantaneous and casting time 1 action. We believe spell scrolls should be used more. Lightning Bolt. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. The DC equals 10 + the spell’s level. It has limited range, but if used to. $egingroup$ The spell grants you nothing to take advantage of that difference. If so does that hurt the person your viewing through. Same plane only. The range of the spell is now 5 feet. 5e that is just a magical firecracker. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. On a successful save, the creature takes half as much damage and isn’t pushed. It lay along the southern bank of the Thunder River, close to the southern side of Hullack Forest, north of the Vast Swamp, and near to the western slopes of the Thunder Peaks. Components: V. 240). The lightning ignites flammable objects in the area that. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Greater Invisibility PHB: Invisibility is an absolutely spectacular buff, but part of the Fighter’s primary role in the party is to draw attention away from less durable allies. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Martials in 5e win by being the 'firstest with the mostest' and an Ancients, Vengeance, or Eldritch Knight who shows up in the enemy VIP's face over a lava wall or on a hoverboard or something to be a personal space invader is a real wrench in the works of an encounterThe spell, thunder step, is copyright Wizards of the Coast. In detail (all page references are from the PHB, unless otherwise stated): Thunder Step: 3rd level Conjuration spell, minimum 5th level caster, (Sorcerer, Warlock, Wizard). double the range of the spell. It can also be used as a spellcasting focus for any spells its wielder casts. Greater Invisibility PHB: Invisibility in 5e is really good, and running around for a full minute being almost impossible to target is a huge advantage. Thunder. This small, sparkling stone emits a bright light and loud bang when shattered. On a failed save, a creature. The lightning ignites flammable objects in the area. For example you can have a baddie cast a lightning storm spell to give all of your players in the zone disadvantage on attacks. When I have to run, I Misty out of AoO range, then dash for a total of 90 ft. If three-quarters of a target’s. Damage/Effect. Forgot gust of wind for counterspell. Range: Self. " It's on you to prove that teleport in 5e isn't using what 5e says it is using. This type of damage is fairly common in DnD, many creatures have abilities that cause lightning damage, and there are a good few spells which also inflict it. Setup: The party Fighter adhered to a Mimic is grappled. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. " As you stated, the rules on Thunderstep state (bold added for emphasis): You can bring along objects as long as their weight doesn't exceed what you can carry. The field surpresses any and all magic it comes across (unless that magic effect / spell specifically says otherwise, which Wall of Force doesn't - or if the effect was created by an artifact or a deity) and it extends 10 ft from the caster in all directions. Yes, it will work. Flamethrower Chainsaw Guitar (5e Equipment) Weapon (glaive/instrument), Legendary (requires attunement) This item functions as both a musical instrument and a martial weapon. Shocking Grasp. This isn't a bad thing as this question might help others find that one. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Range: 90 feet. Swords, axes, and monsters’ claws deal slashing damage. The ritual version of a spell takes 10 minutes longer to cast than normal. Thunderstep is both flavorful and versatile. Slashing. Business, Economics, and Finance. Thunderstone. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Damage/Effect. 1,929 11 11 silver badges 31 31 bronze badges $endgroup$ 4 $egingroup$ I've marked your question as a dupe because I think it has been asked before. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet. There are times when your rogue might prefer not to be in melee range dual wielding. You can also teleport one willing creature of your size or. On a hit, each creature within a 15-foot radius of the target must make a DC 14 Constitution. A tyrannical and supremely devout servant of Talos. Price Range (per DMG) 101 - 500 gp. If the spell is of 4th level or higher, make an ability check using your spellcasting ability. Unfortunately, the RAW ("rules as written") answer to your question is "no. Lightning. If you are evil, they appear fiendish. Whenever you cast a spell that has a range of 5 feet or greater, you can. 3rd-level enchantment. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a. Share. DND is the middle ground between systems that are very loose with the rules (like Kids on Brooms) and systems that are more heavy on rules (Pathfinder). (PHB pg. Immediately after you disappear, a. A wave of thunderous force sweeps out from you. It's not even Evocation, so the blasty types. There's a Pathfinder 1e Gunslinger/Inquisitor who casts silence to remain stealthy as they infiltrate camp run by giants. No mention of thunder. If you fall for 1 round and within the next round successfully cast Misty Step before hitting the ground, you would be able to avoid taking fall damage according to the top answers of the related questions V2Blast linked. Ice Storm PHB: This spell is terrible. You teleport yourself to an unoccupied space you can see within range. Thunder Step ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous Casters: Sorcerer , Warlock , Wizard. Talos makes her a great and feared commander. 1) Forcecage the enemy. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Conjuration. Dimension Door. Unofficial Description: You teleport within range, causing thunder damage to creatures near where. Conjuration. If he isn't dead by the time Hunger of Hadar finishes, cast another one :-) *evil laugh*. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). They flit around you to a distance of 15 feet for the duration. You teleport. We've provided the appropriate definition, supported by the teleport spell and other teleport type spells. At the start of your next turn, and when the spell ends if you are on the. As far as I am aware of, however, there is no official ruling on teleportation conserving any physical values. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Distant spell says:. Thunder Step. None. Attack/Save. Even if the Thunderstep is held, it is not 'be teleported,' which is what the Thunderstep would do. Price (per Sane Prices) 400 gp. Then walk back to wherever Reply More posts you may like. For martial characters, Shove works great, especially if you have Extra Attack. Blink would be an interesting defensive alternative. The target must make a Wisdom saving throw. The. Thunderous Smite. What spells would you recommend on the Warlock spell list? (debating between Fly, dimension Door, Summon Greater Demon, Thunder Step, Wall of Fire, and Charm Monster) All questions related to spell selection need to be f. Slow. Casting Time: 1 action; Range: 90 feet; Components: V; Duration: Instantaneous; Scales: Yes; Casters: Sorcerer, Warlock, Wizard; At Higher. It’s also available on sorcerer, warlock, and wizard classes. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again. Range: 90 feet. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Casting Time: Action. Level: 3. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. within 90 ft of your body (not the shared one) as that is the source of the spell. As a point of clarification for this post, I'm just trying to figure out if it's actually possible to take an enemy's item directly from them during combat, all in the scope of one turn. A wave of thunderous force sweeps out from you. Two types of dice for no readily apparent reason. An ability that allows throwing will specify so, and give. Thunderwave. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Up to 2 creatures. Classes: Bard, Druid, Sorcerer, Wizard. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Since Disarm doesn't technically allow you to directly steal an item (it falls to the ground and opportunity attacks also seem debatable), is there an action or feature that allows. Improve this question. Yes. Each creature other than you within 5 feet of you must. ago. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. You throw the rock, it breaks on a surface, and lets out a loud sound. Spell Lists. Burning hands has a range of Self. Charge. Each creature in a 15-foot cube originating from you must. A target has half cover if they’re behind cover which obscures over half of their body from an attacker. 90 ft range. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. After all, fire damages objects and people differently than a blade does. Also, point of order: as you can't cast two 2nd level spells on the same turn, I don't follow your argument that casting, say, Misty Step then Shatter over two turns is better than. 5e Thunderstep. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. Casting Time: 1 bonus action. You have advantage on the attack roll if the target is wearing armor made of metal. XGtE, pg. I know they're technically an optional rule in 5e, but I've never seen a table without them. Components: V. Fly will some day be haste. Radiant damage, dealt by a cleric’s flame strike spell or an angel’s smiting weapon, sears the flesh like fire and overloads the spirit with power. Two types of dice for no readily apparent reason. A creature made of inorganic material. You create a burst of thunderous sound, which can be heard 100 feet away. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Languages --. A spell from Xanathar's Guide To Everything. Duration: Instantaneous. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Spell Description. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. If we look at the Range section of the PHB we see this: Spells, such as the shield spell, affect only you. Casting time: 1 Action. Maybe slip misty step in somewhere if you want a silent escape option. To use. 102, emphasis mine) So you've gotten lightning damage type from your ancestry. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Roll a d20 at the end of each of your turns for the duration of the spell. 4 Useful D&D 5e Spells You Shouldn’t Overlook for Your Characters. The version here on DnD Beyond is correct. Casting Time: 1 action. The thunder can be heard from up to. So consider when an explosion goes off, and people are thrown from the area, not because of the fiery. Thunderstep has a range of 90 feet. Improve this answer. Dungeons & Dragons 5th Edition has several cool spells that tend to get neglected and ignored. The Thunderway began at Thunderstone, before running through High Dale and ending at Saerb in Sembia. 3) Sit back and eat lunch while the enemy is blinded and surrounded by soft whispers and slurping noises whilst taking 2d6 cold and 2d6 acid damage for 10 rounds. Thunder Step Spells Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. From Xanathar's Guide to Everything, page 168. Thunder Step, 3rd level Conjuration (Wizard, Sorcerer, Warlock). Wizard. The. Don't regret missing out on these! By Trent Cannon. Thunder Step 5e School: Conjuration Level: 3 Casting Time: 1 Action Range: 90 feet Components: V Duration: Instantaneous Spell Description You teleport yourself to an. Warlock: The Genie. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Duration: Instantaneous. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. The easiest as most likely way to break a grapple is my moving the grappler and their target apart. The range is not really 30 ft for Misty Step, because you can also take a move, or even a Dash. Now this combination with a suggestion spell would be different. Thunderwave. If there isn't anything already on the dragons back then I would think this could put you on the dragons back. Thunder. Yes, you can avoid fall damage using Misty Step by casting it on the round you would have crashed into the ground. Let's blow this up! This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. Thunder damage on the other hand is more like damage that comes from a shockwave. A wave of thunderous force sweeps out from you. This should be balanced. School: Conjuration. Spell Tags: Teleportation. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the. Thunder. No, to both. tl;dr, real time strategy does not work in what amounts to a board game, and there has never been a declared action system that wasn't garbage, so 5e's action economy is probably the best we are going to get. Bonus Action lets you attack and teleport or let's you cast a defensive spell and teleport.